Monday, December 1, 2014

The Legend of Korra

The Legend of Korra


The Avatar universe is rich with fantastical background and earnest storytelling, but those elements are nowhere located in The Legend of Korra (the sport, but not the excellent animated program), which tries its wise to boot M. Night Shyamalan's The Last Airbender film away from its rightful position as "worst Avatar-related thing yet produced." What rescues is developer doing a Platinum's short downloadable game from earning that not-so-coveted title will be the elemental bending itself: it isn't really very complicated to do, nonetheless it looks flashy and fun, and proves that The Legend of Korra may have (needs to have) been, at least, a serviceable beat-em-up.

The Legend of Korra - Pc GamePlay (full game)
How depressing, then, that any devices about the sport is much less than serviceable. It's no longer correct that licensed games must automatically be destined for just a digital landfill: way too many worthy adventures have proven this must not be the case. The Legend of Korra harks returning to the days of branded hogwash, if the most we will hope for was functional game-play and total disregard to the source material. Korra looks the part within the most superficial level, but possesses not merely one ounce on the flair and depth that characterize the tv series. To say that the experience delivers a minimum of story should be to oversell the tale, that possibly  may be summarized thusly: "There's an evil old man and is doing evil, old-man things." Korra interacts with little one, and quite a few line readings are from Korra's own internal monologue, spoken aloud so that the overall game might have a semblance of your plot. I knew the storyline was hopeless the minute Korra bemoaned the amount damage her struggle with Unavaatu had done to Republic City, at the same time I was blasting apart parked vehicles for your precious currency orbs I earned for this. Such irony, such narrative dissonance.

 With anything to the storyline than a contrivance to make Korra to relearn her bending skills one after the other, and many chances for Korra to announce her regret at leaving the spirit portals open, it's up to your action to fill the rest of the crevasse, plus it at least makes bending look as fluid and natural the way it should. Once you learn every bending skill--water, earth, fire, and air, as order--you are able to flip with shod and non-shod at will, pressing various buttons to make elemental combos as Korra performs her accompanying acrobatics. Mind you, the overall game is half over as soon as you earn all four techniques, but bending incorporates a button-mashy appeal, and it isn't really too difficult to complete The Legend of Korra's combos. Miniature cyclones disrupt clusters of spirits, and earthen eruptions send equalises reeling. Such displays execute a fine enough job of expressing the vitality and vibrancy that characterize bending from the Avatar universe.

The issue with Korra is not the combat itself, though the circumstances where it's used, which alternate between boring and frustrating, but rarely look for a sweet spot that may be called "fun." You fight one crowd of clones after another, facing various bending skills along with attacks while struggling to wrangle you and lock-on mechanism into a submission. You will probably succumb to death, not because The Legend of Korra challenges that you develop expertise, but because encounters don't have any sense of flow, as well as other gameplay facts are surprisingly careless. You might be from the midst of any combo and miss the chance to execute a finishing move for the reason that button prompt appears so briefly and inconsistently. You might block promptly, but still get flung into your energy barrier that surrounds the combat arena with a particularly powerful bender--and then get stuck from the barrier and pummelled of death. You might accidentally initiates a quick-time based melee sequence, but fail on account of your fingers were concluding the desired combo along with the QTE prompt didn't allow the perfect time to adjust.

Awkward platforming sequences vary the pace, a minimum of, giving you the ability to both admire the beautiful colours and confront how lifeless the entire world is. A few vehicles occasionally pass inside the background, however the streets of Republic City are otherwise free of people and moving parts. There are bosses battles too or should I say, several boss battles repeated several times until you're sick and tired of seeing mecha tanks and performing the identical block-and-QTE move over as well as over again. The Legend of Korra's only other efforts to diversify also come in two forms, details is mildly entertaining: pro-bending matches. These matches are pretty straight forward, but depict the overall game at its best, enabling you to bend, block, and dodge about without forcing that you brave the irritations that impede the principle adventuring.

The Legend of Korra's other style of detour is in the (nearly endless) runner kind, that's you mounting your polar bear dog Naga and avoiding obstacles in jumping, swerving, and ducking while collecting health power-ups and currency's.Of Your bending skills have different roles to experience, here: water provides a shield, as an example, while fire can blast a flimsy obstacle beyond your way. These sequences are, at best, innocuous, provided it is possible to handle the sight of poor Naga going limp any time you slam to a wall. At worst, they can be frustrating bouts of trial-and-error repetition, culminating within a vexing Antarctic running scene involving mecha tanks that have an eerie capacity to exactly suit your side-to-side movements. (Hint: activate your water shields, and the overall game's cheating will likely be much easier to control.)


I'm thankful, no less than, that The Legend of Korra offered me a chance to hear Iroh's benevolent voice whenever I purchased a health scroll or some other item to aid give me a combat boost. (His spirit should be to this game what Muramasa is always to Ninja Gaiden.) And in the other hand, I cringed whenever I accessed the equip screen to ensure that I could assign each item to some d-pad direction. (Korra insists on reminding you, each time, you need to equip items before it is possible to use them. Eventually, I cried aloud, "I be aware that, silly girl; exactly why do you think I'm about this screen?!") Nevertheless, Iroh was obviously a great the reassurance of this three-hour disappointment. The Legend of Korra has none on the crackle and drama that will make the setting so special, but a minimum of Iroh triggered memories from the grand journeys Aang and Korra have got, and provoked hope that people might yet some day see a game that deserves the license.

GamePlay Videos

The Legend of Korra - Pc GamePlay (full game)

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